DARK
4Dark Necromancer
ATK:
1000
DEF:
1400
View:
1942
If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of "Dark Necromancer" once per turn.
Dark Necromancer — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 57 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Dark Necromancer turns its Normal or Special Summon into a Ritual Spell search and its banish into a revival of a Level 4 or lower Fiend or Zombie, which is real but generic card value rather than one-card-into-board conversion. It scores in the mid-50s because the 126-deck sample and 100% Vendread inclusion confirm it is a live, reliable staple, while zero effect interaction and no combo evidence hold the score back. Its 1000 ATK and 1400 DEF earn nothing; the score rests on search, recursion, and a playable Level 4 body.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | It is a Level 4 Normal Summonable body run at 3 copies in all 126 sampled decks, but no combo starter data confirms how often it is live in hand (observed; search route reliance is inferred). |
| Combo & Conversion | 35 | No recorded boards exist, so conversion rests on text alone: a summon trigger that fetches a Ritual Spell and a banish trigger that revives one Level 4 or lower body, with no one-card-into-board path (inferred). |
| Resource Economy | 55 | Sending a Ritual monster from hand is hand-neutral and the Ritual Spell search adds one card, so it is roughly even rather than a net gain, with banish revival giving some recursion (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect, so opponent interaction is effectively absent (verified from text). |
| Material Utility | 62 | It is a Level 4 DARK Zombie, a clean generic material that keeps its level and attribute even when its effects are negated (verified from text; inference on material use). |
| Resilience & Flexibility | 55 | Its two triggers work from the field or after banishment and each is once per turn, which gives multi-zone reach but no protection against a single negate (verified from text; inferred resilience). |
| Deck-Building Efficiency | 50 | Three copies in a staple slot with no garnets, but it needs a Fiend or Zombie Ritual monster and a Ritual Spell in the deck to pay off its search (verified from text; deck-build cost inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 DARK Zombie body that is Normal Summonable
- Summon trigger searches a Ritual Spell from the deck
- Banish trigger revives a Level 4 or lower Fiend or Zombie, giving recursion
- Run at 3 copies in 119 of 126 sampled decks, with 100% inclusion in the Vendread usage statistic
Weaknesses
- No effect interaction at all
- No combo evidence, so board conversion is unverified
- Needs a Fiend or Zombie Ritual monster and a Ritual Spell in the deck to pay off the search
- Both effects are once per turn each, limiting repeat use
Counters / choke points
- Generic negation of its summon or banish trigger (inferred from text; no counter evidence supplied)
Best use
Ritual-search body and banish-revival recursion in Fiend/Zombie shells. Decks: Vendread (archetypes 873 and 1141), Eldlich (archetype 669). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Normal or Special Summon trigger sends a Fiend or Zombie Ritual monster and searches a Ritual Spell; banish trigger revives a Level 4 or lower Fiend or Zombie; each effect once per turn; 126 sampled decks run it, 119 at 3 copies; Vendread usage statistic shows 100% inclusion at 3 copies
- Observed: Vendread archetypes account for 60 of 126 sampled decks; Gameplay type 7 accounts for 78.6% of the sampled decks
- Inferred: Accessibility from Normal Summonable Level 4 body; Search route depends on a Ritual Spell being in the deck; Material value from its Level 4 DARK Zombie profile
- Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No rulings supplied No counter or negation evidence supplied






