Dark Necromancer
DARK 4

Dark Necromancer

  • ATK:
  • 1000

  • DEF:
  • 1400

  • View:
  • 1942




If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of "Dark Necromancer" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 55
Deck 57

Dark Necromancer — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Dark Necromancer turns its Normal or Special Summon into a Ritual Spell search and its banish into a revival of a Level 4 or lower Fiend or Zombie, which is real but generic card value rather than one-card-into-board conversion. It scores in the mid-50s because the 126-deck sample and 100% Vendread inclusion confirm it is a live, reliable staple, while zero effect interaction and no combo evidence hold the score back. Its 1000 ATK and 1400 DEF earn nothing; the score rests on search, recursion, and a playable Level 4 body.

Axis scores

Axis Score Evidence
Accessibility 62 It is a Level 4 Normal Summonable body run at 3 copies in all 126 sampled decks, but no combo starter data confirms how often it is live in hand (observed; search route reliance is inferred).
Combo & Conversion 35 No recorded boards exist, so conversion rests on text alone: a summon trigger that fetches a Ritual Spell and a banish trigger that revives one Level 4 or lower body, with no one-card-into-board path (inferred).
Resource Economy 55 Sending a Ritual monster from hand is hand-neutral and the Ritual Spell search adds one card, so it is roughly even rather than a net gain, with banish revival giving some recursion (verified from text).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect, so opponent interaction is effectively absent (verified from text).
Material Utility 62 It is a Level 4 DARK Zombie, a clean generic material that keeps its level and attribute even when its effects are negated (verified from text; inference on material use).
Resilience & Flexibility 55 Its two triggers work from the field or after banishment and each is once per turn, which gives multi-zone reach but no protection against a single negate (verified from text; inferred resilience).
Deck-Building Efficiency 50 Three copies in a staple slot with no garnets, but it needs a Fiend or Zombie Ritual monster and a Ritual Spell in the deck to pay off its search (verified from text; deck-build cost inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 DARK Zombie body that is Normal Summonable
  • Summon trigger searches a Ritual Spell from the deck
  • Banish trigger revives a Level 4 or lower Fiend or Zombie, giving recursion
  • Run at 3 copies in 119 of 126 sampled decks, with 100% inclusion in the Vendread usage statistic

Weaknesses

  • No effect interaction at all
  • No combo evidence, so board conversion is unverified
  • Needs a Fiend or Zombie Ritual monster and a Ritual Spell in the deck to pay off the search
  • Both effects are once per turn each, limiting repeat use

Counters / choke points

  • Generic negation of its summon or banish trigger (inferred from text; no counter evidence supplied)

Best use

Ritual-search body and banish-revival recursion in Fiend/Zombie shells. Decks: Vendread (archetypes 873 and 1141), Eldlich (archetype 669). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Normal or Special Summon trigger sends a Fiend or Zombie Ritual monster and searches a Ritual Spell; banish trigger revives a Level 4 or lower Fiend or Zombie; each effect once per turn; 126 sampled decks run it, 119 at 3 copies; Vendread usage statistic shows 100% inclusion at 3 copies
  • Observed: Vendread archetypes account for 60 of 126 sampled decks; Gameplay type 7 accounts for 78.6% of the sampled decks
  • Inferred: Accessibility from Normal Summonable Level 4 body; Search route depends on a Ritual Spell being in the deck; Material value from its Level 4 DARK Zombie profile
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No rulings supplied No counter or negation evidence supplied











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